![]() ![]() That makes sense based on hardware specs of the high CU count and this older DX11-capable engine (it does also support DX12 due to the ray tracing), but it is very much a game and engine focused on the previous generation’s technology. ![]() Visually, though, even zoomed in the PS5 looks the same as Series X, but pixel counts show it has a minor reduction. Also, the sharpening pass on textures is reduced in this mode, which means high-frequency texture details do not differ as much as the pixel counts suggest. It makes for a fuzzy and hazy image at times, which can be exaggerated by low light, lens flare, and bloom. PC is the best among them at this, as you can adjust motion blur and other settings more. The increase from the 1080p base is instantly visible and, although far from a drastic game changer (largely due to the noisy post-processed image from radial blur on motion that funnels your view with a peripheral blur and then chromatic aberration along with per-object motion blur and even film grain) you can disable that. The resolution mode does give us a difference, though, with the PS5's 3264x1836 being 10% lower than the Series X's 3456x1944. It does deliver decent image quality on a 1080p screen, but on a 4K screen the relatively low pixel level is apparent – not all due to pixel counts alone, though. It tops and bottoms out at 1920x1080 with no signs of dynamic resolution scaling or DSR, but it is pushing this little 4 teraflop GPU hard, even at the 30fps Performance level. The lower-end Xbox Series S, which only has a single mode. Also, the settings menu has good options with fast, low, high, and RT settings or tweaks across key areas such as ambient occlusion, motion blur, particles and those ray tracing additions. Oddly, though, they are screen space on horizontal planes such as water surfaces but ray traced on vertical surfaces to enhance material reactions, even at the highest settings. The PC version improves on this with more refined ray-traced shadows – or at least more of them – but the improved reflections also help. Some indoor or outdoor settings show minimal improvement while others really add radiosity bounce from surface colours and illuminate covered areas with greater light than any direct source would deliver. Rewards will come in the form of Legendary weapons and other valuable items.The benefit of the ray-traced shadows is obvious in many areas but the GI bounce, which appears close or the same as high settings from the PC in Performance mode and Medium in the Quality mode, is mixed. Encounters that have golden marks have special enemies and “the diversity of their forms.” There’s also a new quest called “Something Big Has Been Here” with new enemies, mutated infected, and new attacks. Enemies will now scale to his level, but there are new special encounters for those wanting an extra challenge. There are 30 new inhibitors hidden in “not so obvious places” so Aiden’s health and stamina can be maximized. Players will be able to keep all of their progress but will find plenty of additions to keep them occupied too. When will Dying Light 2 New Game Plus be released?ĭying Light 2 New Game Plus mode will be released on April 27 as part of update 1.3.0. The update will also add a FOV slider feature for PS5 players, as well as co-op and death loop bug fixes. The mode will add scaling difficulty and extra bonuses for those who play through the game for a second time. ![]() Dying Light 2: Stay Human New Game Plus mode has finally gotten a release date and will be arriving later this week.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |